The final shot, live on set. Through the production camera and lens. Then straight on to delivery.
Actors composited into the finished world while you shoot, locked to the real camera move and lens.
Photoreal 3D environments captured from real locations, and a growing library you can shoot in again.
Each take carries what post needs, so editorial and final comp start ahead, not from zero.
Virtual production consulting and stage setup, from first test to shoot day.


1
We scan a real location once and turn it into a photoreal world you can shoot in, again and again.
2
Your actors step in front of green. The director and DP see them in the finished world, through the production camera and lens.
Photo: Jamie Poh
3
Every take keeps what post needs. Picture lock and final comp come sooner, with fewer surprises.








StoryEngine is a Vancouver virtual production studio that puts filmmakers inside the final image while they shoot. We capture real locations as photoreal 3D environments, then composite actors into them live on set, locked to the real camera's move and lens.
Directors and DPs see the finished shot instead of a green wall, and every take carries what it needs to finish in post without starting over. Our founders bring high-end VFX craft from film and episodic television to a faster, more affordable way of working.
Twenty years of compositing for the largest VFX houses in the world, on Star Wars, Game of Thrones, District 9 and Guardians of the Galaxy Vol. 2. Founder of ArcVFX, where he pioneered live compositing for virtual production. He got tired of fixing shots six months after wrap.
Producer and co-founder of Trembling Void Studios: ten features and a television series across fifteen years in British Columbia, which is where he learned exactly how much of a budget gets spent on things that never reach the screen.
Co-founder of Trembling Void Studios and showrunner of The Switch. She has brought ten features in on budget, a feat the industry generally files under witchcraft.
We are showing this to a small group of producers first. If schedule, budget, and creative control are the problems you carry, you should be in the room.
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